Snippets > Scene setup
Setting a fixed in-game daytime
To disable the passing of the time in your game and keep it fixed at a given hour (see the Time API for the possible values):
TimeCycle.On = false Time.Current = Time.Noon
Instantiating an item
Check out the API Reference to see all the available properties for a new Shape object.
Make sure to adapt this code with your item reference and properties:
Config { Map: ..., Items: { "my_login.my_item" } } function instantiate() -- create the instance local item = Shape(Items.my_login.my_item) -- set properties (optional) item.Position = Number3(1, 0, 1) * Map.Scale item.Scale = 0.6 item.Physics = false item.CollisionGroups = 2 -- add to the world's hierarchy World:AddChild(item) -- or: Map:AddChild(item) end