CollisionGroups
CollisionGroups represents an array of collision group numbers between 1 and 12.
Collision groups are used to define how objects in the world collide with each others.
By default, the Map is in group 1, Players in group 2 any other objects in group 3 ; players and objects collide with other objects and the map. This behavior can be changed by setting different collision groups.
Constructors
CollisionGroups ( )
Creates an empty CollisionGroups.
Creates a CollisionGroups with given group numbers.
local groups1 = CollisionGroups(1, 2, 3) local groups2 = CollisionGroups(2, 3, 1) if groups1 == groups2 then print("both groups are the same") end