Fog
Fog is not creatable, there's only one instance of it. It can only be accessed through its globally exposed variable.
Fog is a shortcut to Client.Fog.
Fog gives control over distance fog settings.
Properties
Distance at which Fog ends, in world units.
Fog.Far = 100
-- both near and far can be set at once this way Fog.Near, Fog.Far = 50, 100
Integer or table of integers between 1 and 8. Cameras only render the fog if it corresponds to their layers.
Fog absorption factor regarding light blocks and light objects, default is 0.4.
0.0 ➡️ the color can 100% be seen through the fog.
1.0 ➡️ the color is totally absorbed, like any other block.
Fog.LightAbsorption = 0.1