Box
A Box represents a volume axis-aligned to a given space : it is defined with only two Number3, a minimum and a maximum, which represent the extents of the box along the axes of that space.
For example, a Shape.BoundingBox is axis-aligned to the model space of that shape, pertaining to its blocks.
However, an Object.CollisionBox is axis-aligned to the world space of the scene, like most physics-related boxes.
When using or creating an axis-aligned Box, be mindful of what space it is relevant to.
Constructors
Creates a default Box with no volume, or with given minimum and maximum points.
-- creates a box with both min & max = {0,0,0} local box = Box() box = Box({0,0,0}, {10,10,10})
Functions
Sets the box to a bounding box fitting the given target's model and all its descendants if the optional parameter recursive is true.